Case Study | Swimming App
Discovery
The Mental Game
Swimming is a mental sport where people build motivation to workout and compete without physical contact or the ability to see or hear opponents.
Motivation
Process
The Deep Dive
The process involved analyzing the psychology of swimmers and generating ideas through competitive analysis, feature planning, and UI/UX drafts. The final output was designed to meet all requirements.
Process
User Flows
The user flow began by identifying the main goal of users - to get motivated to swim - and designing a program and tracking progress through a seamless wearable app design.
Design Process
Intiall Sketches
Iconograpy
Design Elements
Design Elements
Typography
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Thin | Light | Regular | Black
Design Process
Design Output
Say “hello” to swimo app, a swimming performance tracking app that helps swimmers: plan their workouts, keep motivated, monitor their performance, and compete with others.
Ready to swim?
Select a workout on your phone
Design
Onboarding
Onboarding is designed to highlight the product's branding and feature the core functions to get the user's attention and incentivize them to explore the app better.
Design
Start Swimming
I designed the app's core function, which is starting a workout, to be accessible from the home screen with a simple process of choosing from presets or customizing your workout.
Design
Wearable Integration
The workout experience is desinged to have integration and multiple control option for the user. Users can start their workouts and montor their activity using the ios or watchos apps.
GO!
Pause
End Workout
9:41
minutes
Calories
9:41
101 m
03.28
348
General Swim